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Victuals Goods

Victuals and Goods script is considered one of the primary Game Code system products that allow you to create (unlimited) any kind of food/drinks/medicines/poisons/drugs or whatever you think of and works side by side with Game Code Core System (sold separately in full permission) to heal or damage Game Code system attributes (health, stamina, hunger, thirst, blood, fatigue, sickness, and hygiene) and allows you to set amount and type of effect like damage or heal and the attribute affected.

Products you create using the script work side-by-side with the combat and roleplay Core System (sold separately in full perms) to (heal and/or damage) any of the available life attributes (health/stamina/hunger/thirst/blood/fatigue/sickness/hygiene), the script allows you to set the value (any number) and the type of effect like (damage or heal) for the chosen attribute.


NEW What is new in Victuals and Goods version 3.0:
➊ Very advanced victuals/goods/consumables-items and roleplay damage/heal scripts code that allows creators to [heal or damage] or [heal and damage] "any" or "all" of the available life attributes [health, stamina, hunger, thirst, blood, fatigue, sickness, hygiene] with any amount/number/value for each. So, you can heal all attributes, damage all attributes, heal and/or damage any of them or heal some attributes and damage the others with only one item; it can do limitless options.
βž‹ A new rez-able item with an access control add-on, you can control who can use the items using menu options (owner, group, and public) access and switch on/off option.


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