Combat Weapons
The Game Code system supports melee and ranged combat; This is the combat package to create your game weapons and shields or start your own weapons business.
BASIC COMBAT ATTACKS
Melee Weapons (melee weapons script is sold separately)
To inflict close-range/melee damage on your opponent, approach the avatar (you need to be within 3 meters of the person)
and click and hold down your left mouse button (left click on right-handed mouse, and vice-versa), while simultaneously tapping your movement
A,S,D,W keys or arrow keys (do not let go of the mouse button while doing this). You will need to be facing the avatar for the damage to detect,
this works both with or without mouselook. The angle at which you can deliver damage is 45 degrees PI/4.
It helps to wear a melee weapon while doing this for weapon animations and realistic combat, either use your own Sword/Knife/Dagger/Axe/Hammer etc.
and remember to activate "always run" (CTRL+R).
Range weapons (range weapons script is sold separately)
you need to attach a range weapons that is related to the system in order to make damage, range of ranged weapons is 50 meters (you can change to suit your game).
every weapon has a limit of (bullets/arrows) you can make it unlimited or make a limit and there is also an ammo (bullet/arrow) loader comes with range weapon script that allows you to set
(unlimited amount) of bullets/arrows to load when main weapon bullets/arrows are used. Ranged weapons are using an advanced cast ray
scripting technique,
it means no arrows/bullets to be rezzed/thrown and you don't need to give rez permissions to random people to play, you can easily adjust damage and range for each of your created weapons.
Combat Shield/Vest
Combat Shield is a script that can be inserted within any object "mesh or a prim" to work as a shield or a vest "for hits or bullets...etc."
if attached, the players would take less combat damage from "melee or ranged weapons" and don't take the total damage the amount of damage is set to damage divided by 2
for example if damage per hit is 10, they only take 5 points of damage, but you can adjust the amount the way you like it to be or even set it to no damage at all
if the vest or shield is worn or attached.
NEW Combat Package [Version 5]:
A new melee and ranged weapons version checks for allowed races and/or classes and/or factions and/or level numbers to use the weapon, so you can make a race-based and/or class-based weapon that permits only specific races and/or classes and/or factions and/or levels to use particular weapons.
GET GAME CODE COMBAT PACKAGE NOW!