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Life Attributes

The system contains up to eight life attributes we can manipulate throughout the game; attributes are (health, stamina, hunger, thirst, blood, fatigue, sickness, and hygiene); we can affect these attributes in many ways; we can eat for example to heal hunger, and rest to heal tiredness...etc., we can heal or damage any of the available life attributes one way or another, the sky is the limit.


HEALTH

Displays the actual/remaining percentage of hit points.


STAMINA

The power source and simulates human limits, provide a level of realism, energy can be affected by hits, jump, run...etc.


HUNGER

The feeling you have when you need to eat, when players get hungry, and need to eat to raise hunger, low values affect other attributes.


THIRST

The need for a drink, is when players get thirsty, and need to drink to raise thirst, low values affect other attributes.


FATIGUE

The feeling of getting tired and needing to rest, players get tired from activities, they may need some rest, low values affect other attributes.


SICKNESS

The feeling of getting sick and needing medications, low values affect other attributes.


BLOOD

The red liquid that circulates in the arteries and veins of humans, If blood is less than max it would decrease, low values affect other stats, blood can be affected by combat or interacting with any of the game objects "ruins, spikes, traps".


HYGIENE NEW

Conditions or practices conducive to maintaining health and preventing disease, especially through cleanliness. If hygiene is equal to zero your sickness will be decreased.